Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 29, 2005, 04:36 PM // 16:36   #21
Frost Gate Guardian
 
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Algren Cole
let's make every character a warrior and only have 8 skills in the game...that way strategy, thought, and technique bear no weight in a game based around strategy, thought, and technique...
Lets take things to absolute extremes to try and counter someone's point...
John Bloodstone is offline   Reply With Quote
Old Jul 29, 2005, 04:40 PM // 16:40   #22
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by John Bloodstone
Lets take things to absolute extremes to try and counter someone's point...

sounds good to me
Algren Cole is offline   Reply With Quote
Old Jul 29, 2005, 05:23 PM // 17:23   #23
Desert Nomad
 
Join Date: Jul 2005
Default

Switching armor in the middle of battle or changing attribute points is a rediculous ability and should be "nerfed". No battle in the history of mankind did anyone change armor or all of a sudden gain new abilities during the battle at the loss of another. lol Yes, this is "totally a gamey tactic" and I'm sure the Devs will look into it and nerf it eventually.

It truely amazes me how many people just look for ways to exploit the mechanics of a game instead of playing in a realistic manner. Spirit building groups is another topic that highly needs to be "nerfed" as well. Only one spirit at a time allowed per spirit builder, that will solve that issue very well.
Red Sonya is offline   Reply With Quote
Old Jul 29, 2005, 05:37 PM // 17:37   #24
Jungle Guide
 
Xue Yi Liang's Avatar
 
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
Talking

Quote:
Originally Posted by Red Sonya
Switching armor in the middle of battle or changing attribute points is a rediculous ability and should be "nerfed". No battle in the history of mankind did anyone change armor or all of a sudden gain new abilities during the battle at the loss of another. lol Yes, this is "totally a gamey tactic" and I'm sure the Devs will look into it and nerf it eventually.

It truely amazes me how many people just look for ways to exploit the mechanics of a game instead of playing in a realistic manner. Spirit building groups is another topic that highly needs to be "nerfed" as well. Only one spirit at a time allowed per spirit builder, that will solve that issue very well.
I get your point, but maybe we shouldn't evoke "realism" as a standard - especially in a game where a person can only use 8 of their attributes in a mission/fight, or where Marhan's Grotto female gladiator-bikini armor is much tougher than Ascalon City ringmail.
Xue Yi Liang is offline   Reply With Quote
Old Jul 29, 2005, 05:39 PM // 17:39   #25
Wilds Pathfinder
 
Lagg's Avatar
 
Join Date: Jun 2005
Profession: W/
Default

Quote:
Originally Posted by Algren Cole
let's make every character a warrior and only have 8 skills in the game...that way strategy, thought, and technique bear no weight in a game based around strategy, thought, and technique...
Oh, what a juicy troll. But I wonder, do you give good drops?
Lagg is offline   Reply With Quote
Old Jul 29, 2005, 06:24 PM // 18:24   #26
Forge Runner
 
Mavrik's Avatar
 
Join Date: May 2005
Location: Alaska
Default

The game has tough enough areas as it is. Since we can't change our skills outside of town, whats the deal if PvE players decide to try and get an advange and switch their armor? I doubt there is much of a gain even if you did. I took the same damage against fire imps wearing hydromancer armor as I did when I switch over to pyromancer armor... so everyone stop your whining at getting owned in PvP and claiming "well they switched their armor, they cheated." Oh big deal.
Mavrik is offline   Reply With Quote
Old Jul 29, 2005, 08:28 PM // 20:28   #27
Lion's Arch Merchant
 
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
Default

I've seen people do this in GvG according to the enemies attacls, too. And there's plenty of time to switch there... Ever hit someone with a thunder attack, watched them duck behind a rock and reappear in Aeromancer's armor? It's about the most annoying thing I've ever seen.

Unfortunantly for him, that's when our Geomancer came behind him and killed him with Obsidian Flame... but I digress.

Anyways, this needs to be nerfed. It's a stupid, pointless exploit.
Iceciro is offline   Reply With Quote
Old Jul 29, 2005, 08:32 PM // 20:32   #28
Wilds Pathfinder
 
Lagg's Avatar
 
Join Date: Jun 2005
Profession: W/
Default

BRING OUT ZEE NERFBAT!

I fear I've just peed in a large punchbowl.
Lagg is offline   Reply With Quote
Old Jul 29, 2005, 08:35 PM // 20:35   #29
Krytan Explorer
 
Join Date: Jun 2005
Guild: The Wandering Gits
Default

Sure - if you cvan afford the cost and inventory space of an extra set of armor, I'm all for you changing armor.

Of course, it should take some time for you to do it, during which you will not only be completely armorless, but also have the possibility of being caught off-balance, limited movement of your arms, or other such temporary "ailments."
Damon Windwalker is offline   Reply With Quote
Old Jul 29, 2005, 08:45 PM // 20:45   #30
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: Team Play First
Default

Quote:
Originally Posted by Lagg
So seriously, switching armors in-game (both in pvp and pve) to reap different benefits according to the situation sounds like a serious balancing flaw to me, especially with regard to pvp-only players, who only have one armor at any given time.
Meh, I do it in PvE pretty regularly with my monk. At this point, he's wearing a full set Bergen Hot Springs' Sacred Raiment, but I also keep an Ascetic's Chest and Arm designs in my belt pouch when we're coming up on a bigger mob for the extra energy.

In PvP I start and end with the same set on, no switching.
Yen-lo-wang is offline   Reply With Quote
Old Jul 29, 2005, 08:45 PM // 20:45   #31
Krytan Explorer
 
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
Default

Quote:
Originally Posted by Red Sonya
Switching armor in the middle of battle or changing attribute points is a rediculous ability and should be "nerfed". No battle in the history of mankind did anyone change armor or all of a sudden gain new abilities during the battle at the loss of another. lol Yes, this is "totally a gamey tactic" and I'm sure the Devs will look into it and nerf it eventually.

It truely amazes me how many people just look for ways to exploit the mechanics of a game instead of playing in a realistic manner. Spirit building groups is another topic that highly needs to be "nerfed" as well. Only one spirit at a time allowed per spirit builder, that will solve that issue very well.
And nerf spirits to the point of uselessness. You obviously have a keen knowledge of game balancing. The nerf bat only needs to fall on one skill in the rituals group, and we all know which it is, and there's no need to replace it here. Most whines against spirit spam are basically boil down to "OMG, I lose to Fertile Season."

And for the record, most people don't play games involving swords, spells, dragons and demons for their realistic quality. This isn't a medieval warfare simulator.
Kishin is offline   Reply With Quote
Old Jul 29, 2005, 08:53 PM // 20:53   #32
Wilds Pathfinder
 
Lagg's Avatar
 
Join Date: Jun 2005
Profession: W/
Default

Quote:
Originally Posted by Kishin
This isn't a medieval warfare simulator.
Hahaha, that is something Microsoft would make.

Microsoft Medieval Warfare Simulator, As Sharp As It Gets!


(oh wait, it's called Age of Kings)
Lagg is offline   Reply With Quote
Old Jul 29, 2005, 09:47 PM // 21:47   #33
Wilds Pathfinder
 
johnnylange's Avatar
 
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
Exclamation

No player should ever have to switch armor before, during, or right after a battle while in game. If you feel you need to switch armor during a battle then you really need to figure out what you're doing wrong.

Ask your self: "Am I using skills that are most effective and balanced for the battles i'm going in?" "Are my attrib points focused in only the skills I use most?", and "Do I often run into a large group of monsters and wonder why I was killed so quickly?" If you answered yes to any or all of these questions, then take the corrective actions.
johnnylange is offline   Reply With Quote
Old Jul 30, 2005, 07:02 AM // 07:02   #34
Academy Page
 
 
Join Date: Jul 2005
Guild: Dragon Slayer Guild
Profession: W/Mo
Default

Everyone that says armour swapping should be stoped is an idiot and knows nothing about this game.

jonnylange you are a noob.
Red Sonya you are a noob.
PieXags your not a noob, but your wrong in this situation.

fin~
ShinJin Kahn is offline   Reply With Quote
Old Jul 30, 2005, 07:19 AM // 07:19   #35
Academy Page
 
Join Date: Jul 2005
Location: La Jolla
Profession: Mo/R
Default

Quote:
Originally Posted by Kishin
This isn't a medieval warfare simulator.
Actually, it's not really medieval at all - really more greco-roman for Ascalon, while Kryta is more... well... I don't know exactly. Looks like polynesian influence kind of...

Anyway, back on topic, maybe there would be a way only allow switching while not in combat? Kind of like how you can't salvage or ID things for a few seconds after attacking.
Kiiron is offline   Reply With Quote
Old Jul 30, 2005, 07:50 AM // 07:50   #36
Lion's Arch Merchant
 
Dyeeo's Avatar
 
Join Date: May 2005
Location: San Diego
Guild: Lost Children
Profession: E/Mo
Default

Just have it so armor is like ident/salvage tools. Have it so you have to wait a while after fighting to change your armor. "You have fought too recently to change your armor"
Dyeeo is offline   Reply With Quote
Old Jul 30, 2005, 07:52 AM // 07:52   #37
Academy Page
 
 
Join Date: Jul 2005
Guild: Dragon Slayer Guild
Profession: W/Mo
Default

Quote:
Originally Posted by Dyeeo
Just have it so armor is like ident/salvage tools. Have it so you have to wait a while after fighting to change your armor. "You have fought too recently to change your armor"
Thats actually the best idea i've heard, this I think would be acceptable.
ShinJin Kahn is offline   Reply With Quote
Old Jul 30, 2005, 07:53 AM // 07:53   #38
Forge Runner
 
PieXags's Avatar
 
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
Default

Quote:
Originally Posted by ShinJin Kahn
Everyone that says armour swapping should be stoped is an idiot and knows nothing about this game.

jonnylange you are a noob.
Red Sonya you are a noob.
PieXags your not a noob, but your wrong in this situation.

fin~
Haha, I actually laughed when I read that. Thanks for that.

On another note, I wouldn't set it in stone that I'm wrong. Wouldn't any more than to say I was right, actually. It's my opinion that I think it's unfair, there's a big difference between tormentors set and the cultists set for a necro, especially when dealing with holy damage, I switch armors frequently in battle for these situations. But just because I do it, does that mean I think it's fair? Not really, I just don't like the way necros get weakened against something like that, it's stupid. Especially since necros can have monk secondaries.

I like to keep things pretty simple though, I wouldn't mind saying "Damnit...wrong set of armor," like I do when I'm missing a skill, 'cept then I say "Damnit, should've brought _____ (replace with skill name)"

You get the idea, I'm not too concerned about it either way though, I just like to put forth my opinion.
PieXags is offline   Reply With Quote
Old Jul 30, 2005, 08:48 AM // 08:48   #39
Academy Page
 
 
Join Date: Jul 2005
Guild: Dragon Slayer Guild
Profession: W/Mo
Default

Fair enough, but dont you think that they gave you the option to change weapons with just the F1-F4 buttons to suit the situation it should allow for armour changing too?.

Sure it might be unfair, but really, who can't afford the 8k or so for a full set of armour?, and most people dont change the full set, just helm, chest and maybe legs, and it's not exactly game breaking, just helps survive a little better.

Last edited by ShinJin Kahn; Jul 30, 2005 at 09:08 AM // 09:08..
ShinJin Kahn is offline   Reply With Quote
Old Jul 30, 2005, 08:51 AM // 08:51   #40
Forge Runner
 
PieXags's Avatar
 
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
Default

That still doesn't solve how PvP only characters (with whom this mostly concerns), how they only get one set of armor and are unable to switch like PvE characters brought into PvP. That's the main reason I think it's unfair.
PieXags is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Game Economy Suggestion - Fissure Armor Melkor of ZoSo Sardelac Sanitarium 118 Oct 20, 2005 08:03 PM // 20:03
Best armor in the game Neutral Tyrant Screenshot Exposition 13 Sep 20, 2005 12:48 AM // 00:48
The most expensive armor in the game Mr.Samurai Questions & Answers 18 Aug 24, 2005 12:44 PM // 12:44
End game armor for Warrior and Necro - not much dif ginetti The Campfire 10 May 20, 2005 04:13 AM // 04:13
Where do I get the best armor in the game? goldjas Explorer's League 11 May 11, 2005 01:56 PM // 13:56


All times are GMT. The time now is 04:51 PM // 16:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("